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The Future of MeshChatX

Started by Ivan f489752fbef161c6... ·

Boltic
#21

I understand, anyway, a big reason for me to use this network was to have an alternative to our limited internet that would bypass the limitation.
And why not about games? Someone brought a game to this network and sometimes it's even playable, maybe with a little optimization it would be completely playable.
I don't know, but I was really excited for something to come out that could work both without traditional internet and with traditional internet, and to distance ourselves from traditional internet little by little... Because all our communication is dependent on a company or government, it's a lot of trouble..

Boltic
#22

burger wrote:

mumble is opensource, you could try to make it work with rns, i mean, i2p folks did it, plus we have lxst

 

It feels like something beyond i2p (:
And mumble was an example, although there is no software like it on this network yet, but yes, if there is software with lxst support, it would be better than that. Anyway, many things are not there right now, and it would be nice to be able to do this, now, for example, in the long run, if it becomes very widespread, yes! You can bring almost everything to this network, but right now, it's not like that...

burger ace748e1c4e3fd4e...
edited #23

Boltic wrote:

I understand, anyway, a big reason for me to use this network was to have an alternative to our limited internet that would bypass the limitation.
And why not about games? Someone brought a game to this network and sometimes it's even playable, maybe with a little optimization it would be completely playable.

 

on the testnet as i call it the speeds are quite low, and if you want a good experience, the link should have no more than 1 hop
anyways, if you want to try something, try it out, have some fun
^_^
burger

Zenith Admin
edited #24

Boltic wrote:

And mumble was an example, although there is no software like it on this network yet, but yes, if there is software with lxst support, it would be better than that. Anyway, many things are not there right now, and it would be nice to be able to do this, now, for example, in the long run, if it becomes very widespread, yes! You can bring almost everything to this network, but right now, it's not like that...

 

I am in the process of developing a group voice application built on LXST designed to work across both fast and slow mediums. It is not ready for production use yet, but you can give it a try here. The protocol is subject to change.
https://github.com/RFnexus/partyline
rngit: rns://4cf8a0651c4d73cacd0f93ac1d95e80a/public/partyline
image.png

 

 

Ever wondered what voice-over-DNS looks like? Here's Partyline running with RNS setup on an Iodine DNS tunnel:
image.png

burger ace748e1c4e3fd4e...
edited #25

Zenith wrote:

Boltic wrote:

And mumble was an example, although there is no software like it on this network yet, but yes, if there is software with lxst support, it would be better than that. Anyway, many things are not there right now, and it would be nice to be able to do this, now, for example, in the long run, if it becomes very widespread, yes! You can bring almost everything to this network, but right now, it's not like that...

I am in the process of developing a group voice application built on LXST designed to work across both fast and slow mediums. It is not ready for production use yet, but you can give it a try here. The protocol is subject to change.
https://github.com/RFnexus/partyline
rngit: rns://4cf8a0651c4d73cacd0f93ac1d95e80a/public/partyline
[image]

Ever wondered what voice-over-DNS looks like? Here's Partyline running with RNS setup on an Iodine DNS tunnel:
[image]

 

yoooo, nice!!!
looks like mumble too!

Boltic
#26

Zenith wrote:

Boltic wrote:

And mumble was an example, although there is no software like it on this network yet, but yes, if there is software with lxst support, it would be better than that. Anyway, many things are not there right now, and it would be nice to be able to do this, now, for example, in the long run, if it becomes very widespread, yes! You can bring almost everything to this network, but right now, it's not like that...

I am in the process of developing a group voice application built on LXST designed to work across both fast and slow mediums. It is not ready for production use yet, but you can give it a try here. The protocol is subject to change.
https://github.com/RFnexus/partyline
rngit: rns://4cf8a0651c4d73cacd0f93ac1d95e80a/public/partyline
[image]

Ever wondered what voice-over-DNS looks like? Here's Partyline running with RNS setup on an Iodine DNS tunnel:
[image]

 

I have nothing to say, except that your writing was enjoyable from start to finish (:

Boltic
#27

I ran it, I really liked it, but yeah, the feature has a lot of room for improvement. I'm waiting for different versions for different operating systems. I'd appreciate it if you could make it work for people who only use Steam, Discord, or Teamspeak. I'd love to be able to recommend it to others and have one place for group voice calls forever instead of a bunch of different software. I love you. ((:

Ivan f489752fbef161c6...
#28

Zenith wrote:

I am in the process of developing a group voice application built on LXST designed to work across both fast and slow mediums. It is not ready for production use yet, but you can give it a try here. The protocol is subject to change.
https://github.com/RFnexus/partyline
rngit: rns://4cf8a0651c4d73cacd0f93ac1d95e80a/public/partyline

 

That is awesome!

Ivan f489752fbef161c6...
#29

v4.8.6 is out with various fixes, updates and early map work for WGS84, plus codes, MGRS and more that Zenith mentioned. I implemented plus codes and MGRS in Go then compile to WASM so its 10x easier across platforms and faster.

 

Most of the changes to map will come in v4.9.0

 

I have also updated the website and downloads from there will default to BunnyCDN when available, but you can select GitHub as well for download server. You can also select the version.

 

Flatpak remote is also on the CDN as well:

 

flatpak install --from https://cdn.quad4.io/flatpak/meshchatx-stable.flatpakref

 

You can also do:

 

flatpak remote-add --if-not-exists meshchatx https://cdn.quad4.io/flatpak/meshchatx.flatpakrepo flatpak install meshchatx com.meshchatx.app//stable

 

You can change stable to beta or testing as well

 

No I will not be adding to Flathub, that is a centralized remote. Its really not hard to run the above commands. As for arch users there is https://arch.quad4.io/ which also uses CDN and Github as fallback.

 

For rngit releases I will just upload the python wheel that I build locally, but let me know if you want other assets on there. I would like to keep assets on there locally built going forward.

 

Ivan f489752fbef161c6...
#30

There is a bug in inbound policy of LXMF messages so larger messages and attachments will fail. I am working on v4.9.0 with additional features, fixes and hardening expecting to push that out Friday.

 

In the meantime there will be testing/beta builds for v4.8.9 in releases shortly. v4.8.9 python wheel is already on PyPI/rngit and docker you can pull latest image.

 

132f67e79d9b24aad014e93015fb858f:/page/release.mu`g=public|r=MeshChatX|t=v4.8.9

 

GitHub issues are now synced to work documents on rngit as well.

 

v4.9.0 will have opt-in image support for nomadnet browser, new translation system and other improvements, fixes, improved testing.

 

J39
#31

Hey Ivan, I'm having an issue with 4.8.6 on Windows 11 on first run. Seems like there's a missing file that's triggering an integrity panic. I tried installing as admin with no change, same for trying to create the empty file manually before first run.

 

[electron] INTEGRITY WARNING: Backend tampering detected! Issues: Backend build timestamp: 2026-09-07 22:41:45, Modified: lib\meshchatx\src\backend\data\map.gitkeep

Ivan f489752fbef161c6...
#32

Sorry about that, it will be fixed in v4.9.0 which will most likely be released tomorrow because I had bad headache today. In the meantime there will be a testing build out in 2-3 hours. I have also expanded testing to catch this type of issue next time.

J39
#33

Ivan wrote:

Sorry about that, it will be fixed in v4.9.0 which will most likely be released tomorrow because I had bad headache today. In the meantime there will be a testing build out in 2-3 hours. I have also expanded testing to catch this type of issue next time.

 

No worries at all, just wanted to make sure you were aware.

Rudi Mentaire 65e0ce50386e9c4e...
#34

I had written:

 

What I sometimes do miss: open link in new tab [...]

 

Well, I have discovered: for meshchatx in a browser (I am using firefox) the middle mouse key or Ctrl-Leftmouse just does that! Probably depends on your browser and OS, but the feature definitely already exists :-)

379-RadioStation 7c4f2d640c1e8a46...
#35

@Ivan, not rushing of-course but with the pause in Github/rngit activity I'm hoping that headache didn't turn into sickness! Hope all is well.

Ivan f489752fbef161c6...
#36

I did a soft release for v4.9.0 due to sandbox breaking windows, working on doing a v4.9.1 release soon with a bunch of more fixes, improvements and features. By soon likely within next 24 hours provided my testing goes well.

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